My brain, in case my readers haven't figured it out, likes to take ideas and concepts to turn them over and expand on them. That's often been how I approach my Gamr Drivl blogs; I take a video game idea that occurs to me, and work on how one could make an interesting game out of it. In some cases, the "interesting" comes from a new wrinkle to the game mechanics (as in the case of my Gamr Drivl: Mad Max blog), or from a new setting for a game in a series (see Gamr Drivl: Fallout: New Orleans), or a new approach to the storytelling. (see Gamr Drivl: Fallout Antebellum)
But my brain likes to take old things I've written and keep turning them over as well. This can help when I'm working on something new, as it leads to deepening a concept or story. But it can be annoying if it's something I've already published somewhere, when I want to move on to other things.
I've learned, however, that sometimes it's best to go with it, and get it out of my head. This is, after all, why I started this blog in the first place.
To that end, and to get some drivel out of my head, let's go back and revisit my very first Gamr Drivl below the break.